vkd3d-proton: initial build

This commit is contained in:
Raven 2024-10-22 16:43:07 +06:00
parent 4b0cdd6faa
commit 8bfd5c6ee2
4 changed files with 155 additions and 1 deletions

1
.gitignore vendored
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@ -20,6 +20,5 @@ temp/*
*.deb
a/*
b/*
extras/vkd3d-proton/*
order.txt
build.sh

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@ -0,0 +1,7 @@
--- a/vkd3d_build.h.in 2024-06-18 15:10:38.000000000 +0600
+++ b/vkd3d_build.h.in 2024-10-22 11:13:31.304081219 +0600
@@ -1,3 +1,3 @@
#include <stdint.h>
-static const uint64_t vkd3d_build = 0x@VCS_TAG@;
+static const uint64_t vkd3d_build = 0x@VCS_TAG@p0;

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@ -0,0 +1,11 @@
--- a/meson.build 2024-10-22 16:04:20.044440511 +0600
+++ b/meson.build 2024-10-22 16:15:19.215314456 +0600
@@ -53,7 +53,7 @@
add_project_arguments('-DVKD3D_ENABLE_BREADCRUMBS', language : 'c')
endif
-vkd3d_external_includes = [ './khronos/Vulkan-Headers/include', './khronos/SPIRV-Headers/include' ]
+vkd3d_external_includes = [ get_option('includedir') ]
vkd3d_public_includes = [ './include' ] + vkd3d_external_includes
vkd3d_private_includes = [ './include/private' ] + vkd3d_public_includes

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@ -0,0 +1,137 @@
%undefine _annotated_build
%global dxil_spirv_rev 41dae24cdba6771ceede9d45dae1c8580c147ce4
Name: vkd3d-proton
Version: 2.13
Release: 1%{?dist}
Summary: D3D12 to Vulkan translation library
License: LGPLv2+
URL: https://github.com/HansKristian-Work/vkd3d-proton
Source0: https://github.com/HansKristian-Work/vkd3d-proton/archive/refs/tags/v%{version}.tar.gz#/%{name}-%{version}.tar.gz
# git clone https://github.com/HansKristian-Work/dxil-spirv.git
# cd dxil-spirv/
# git reset --hard %{dxil_spirv_rev}
# git submodule init
# git submodule update
# cd ..
# tar -cJf dxil-spirv.tar.xz dxil-spirv/
Source2: dxil-spirv.tar.xz
Patch0: vkd3d-proton-includes.patch
Patch1: fix-exponent-in-build.h.patch
BuildRequires: clang
BuildRequires: meson
BuildRequires: ninja-build
BuildRequires: glslang
BuildRequires: vulkan-headers >= 1.3.289
BuildRequires: wine-devel
%ifnarch %ix86
BuildRequires: mingw32-filesystem >= 95
BuildRequires: mingw32-gcc >= 8.1
BuildRequires: mingw32-gcc-plugin-devel
BuildRequires: mingw32-vulkan-headers >= 1.3.289
BuildRequires: mingw-w64-tools
BuildRequires: mingw64-filesystem >= 95
BuildRequires: mingw64-gcc >= 8.1
BuildRequires: mingw64-gcc-plugin-devel
BuildRequires: mingw64-vulkan-headers >= 1.3.289
%endif
%description
vkd3d-proton is a fork of VKD3D, which aims to implement the
full Direct3D 12 API on top of Vulkan. The project serves
as the development effort for Direct3D 12 support in Proton..
%ifnarch %ix86
%package -n mingw32-%{name}
Summary: %{summary}
BuildArch: noarch
%description -n mingw32-%{name}
%{summary}.
%package -n mingw64-%{name}
Summary: %{summary}
BuildArch: noarch
%description -n mingw64-%{name}
%{summary}.
%endif
%package devel
Summary: Header files for %{name}
Requires: %{name} = %{version}-%{release}
%description devel
%{summary}.
%prep
%autosetup -p1
pushd subprojects
tar -xf %{SOURCE2}
popd
%build
export CC=clang
export CXX=clang++
CFLAGS="-I$(pwd)/subprojects/dxil-spirv/third_party/spirv-headers/include %{optflags}"
CXXFLAGS="-I$(pwd)/subprojects/dxil-spirv/third_party/spirv-headers/include %{optflags}"
# These flags are taken from Proton
CFLAGS+=" -mfpmath=sse -fwrapv -fno-strict-aliasing"
CXXFLAGS+=" -mfpmath=sse -fwrapv -fno-strict-aliasing"
export CFLAGS CXXFLAGS
export LDFLAGS="-Wl,-O1,--sort-common,--as-needed"
# Native libs
%meson --buildtype release
%ninja_build -C %{_target_platform}
%ifnarch %ix86
# Mingw x64
%mingw_meson \
-Denable_tests=false
%mingw_ninja
%endif
%install
%ninja_install -C %{_target_platform}
%ifnarch %ix86
mkdir -p %{buildroot}%{mingw64_libdir}
mkdir -p %{buildroot}%{mingw32_libdir}
install -o root -m 0755 build_win64/libs/{d3d12/d3d12.dll,d3d12core/d3d12core.dll} %{buildroot}%{mingw64_libdir}/
install -o root -m 0755 build_win32/libs/{d3d12/d3d12.dll,d3d12core/d3d12core.dll} %{buildroot}%{mingw32_libdir}/
%endif
%files
%license LICENSE
%{_libdir}/libvkd3d-proton-d3d12*.so
%files devel
%{_includedir}/vkd3d-proton/*.h
%{_libdir}/pkgconfig/libvkd3d-proton.pc
%ifnarch %ix86
%files -n mingw64-%{name}
%license LICENSE
%{mingw64_libdir}/d3d12*.dll
%files -n mingw32-%{name}
%license LICENSE
%{mingw32_libdir}/d3d12*.dll
%endif